![]() This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload. Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around. It'll be interesting when N4G starts talking about games again and these types of articles become a thing of the past.One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. We have already dropped the need for 60 fps when a crowd came to terms that their console couldn't do triple A gaming at both 1080p and 60fps. ![]() Maybe now we can finally focus on the games instead of if it's 1080p or not. Maybe now it can be finally realized that the Xbox just didn't have a proper SDK ready for developers. Maybe because now we can finally put this Xbox One can't do 1080p to rest. "and how is getting what the competition has had since launch something to cheer when it should have been there since day dot." Which is why we have so many people on this site who post that they will wait patiently for Digital Foundry to make the comparisons and tell them what they should see so they can then celebrate and pretend they saw everything beforehand. I think the stance has always been that neither side can tell a huge difference unless it goes under the magnifying glass. Which is why a lot of them keep coming into every Xbox One resolution article and asking these very questions or making it a bigger deal than it truly is. It's only a big deal to a lot of sony fanboys typically. "why is 1080p a big deal all of a sudden for xbone games when xbone owners cant see the difference between 720p and 1080p anyway?" Id honestly take 900p games that look as good as Ryse the rest of this gen, I mean put that game in the mall against any other 1080p game this gen both running on identical 65in hdtvs, poll 1000 folks which game is 1080p?, and how many folks would pick Ryse?.because higher res=best visuals right? Nah, Halo at 60fps proves to me how much better games can get, loved it at 30fps but 60fps is judt so sweet. More 60fps games should be a bigger priority imo since you can actually "feel" the difference there, at least with res X1 upscaling is very good outputting at 1080p, unfortunately theres no fps upscaler, fps wont improve at all unless its purposely something the devs -developed the game specifically for the higher 60fps. So much concern for a resolution that frankly we have seen time n time again if they slapped 1080p on a 900p game or vice versa everybody just takes it as gospel= 99% cant distinguish the difference without being told(Digital Foundry knows this but I'd take the easy hits too). ![]() ![]() 900p or 1080p, blah, blah, blah.what about 60fps?.
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